Get provinces from them so you can border Ming directly. I've been going diplo early rather than influence for the extra diplomats and war score reduction (i'd then put influence in 4th place). If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. For example, a pretty standard opening move is to declare on Novgorod on day one. Try NOT to fight their army and let your subjects do it for you. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. A Rus' centered in Moscow and not Kiev. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. Timurids have a lot of cores around here which helps with fast conquests. Kiev shall rise once gain and we shall restore it to its former glory and splendor. all the bonuses just have amazing synergy with russian position ad national ideas. Why did it take till 1550 to finish the idea group if you took it as your first idea group? Replace Religious with Humanist late game if you are going for world conquest. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. Also probably pick eco a bit earlier so you can atleast dev somewhat. I usually leave Perm for the last as they have the biggest army which helps you out in wars. Idea Groups for Muscovy/Russia. JavaScript is disabled. I like Trade ideas here as Russian provinces arent the most valuable. Ideas for a European Union custom nation . Full annex Ryazan/Odeyev. before clicking the move capital to saint Petersburg option.) Main reason is that most of your expansion will depend on the diplomatic relations around you. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. In MPs, I'd suggest going for 4 military idea groups. 197. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. What ideas should I pick? For a better experience, please enable JavaScript in your browser before proceeding. It would even make sense. It also exists in campaigns started in 1525 or later. And later the Harsh treatment cost reduction. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Heres what I recommend-. Offensive is very handy for fighting the Ottomans. They might be allied to Uzbek, but you should be able to take them on too. This will be a long war. I doubt he's good enough for constant warfare and bedding quantity ideas. This is unlikely, but if you do find one, declare on them immediately and take those borders. Make sure you do this while in the Age of Discovery. The rest of the group sucks, but that's okay. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. Improve with Pskov, as you cant RM them. And Artillery ideas. I don't see how anything else would be better. Look for one of the surviving Italian nations or Spain. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Keep the center of trades for yourself though. 4) Trade. Ming is your enemy on the east. Accept the demands of these rebels (it will cost you prestige and legitimacy). And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. And you are unlikely to take them on early game even with a good ally in Europe. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. I also don't think Muscovy needs them at all. The author of this thread has indicated that this post answers the original topic. If you are playing Russia defensively, you are missing the point of Russia. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. You will simply just take all the land through peace treaties later. 3) Religion. You dont even need Alaska, Siberia is enough, trust me. Create an account to follow your favorite communities and start taking part in conversations. Dont feed them too much land though. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. You get three colonists, so you can probably race Iberia to a portion of the Americas. These are the easiest wars you will fight. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. In the first few years, you will fight Novgorod, Great Horde and Kazan. Prussia can also play a decisive role in the League Wars. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. For countries with Ruthenian or Byelorussian primary culture. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. Beating the Ottomans in a war? Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. You need 40% war score for humiliate, which shouldnt take too long. What about +5% Morale and +10% Siege ability? Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). In terror our people fled the plains of Rus' and went north. Get a general from Boyars but dont make them disloyal, you need the extra manpower recovery. I also stabbed up once. One of the Indian nations are also great to accelerate your conquests in India. Yeah, why not make 2 coring reductions. Press J to jump to the feed. Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. It really is tough decision. Have fun! Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . Questions, Paradox I suggest Quantitiy - Religious - Trade. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. Eco comes too late. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. It draws in the petty states around it and its ruler envisions a new Rus'. They will drop your forts quickly, but rarely upgrade their own forts. on Paradox technology, Legal Colonists are nice to have to expand further beyond Siberia if that interests you. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. Take some money if you can. Not a native-English speaker, so pardon my english. Sometimes, that greatness comes by taking what others . The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. I wouldn't go out of my way for it, but you may consider it. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. Is +10% goods produced and +1 missionary strength a bad policy? The 100% MP boost is gone since ages. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. You can have an absolutely bonkers production income with Russia. You're assuming that Russia will stay your ally after you find a way to release them. :huh: They are not bad at all. Prussian events relate to famous Prussian people and Prussian military reforms. I'd assume he meant his ruler has an admin skill of 1. Byzantium is the Roman Empire. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. This will require a lot of diplo points. More diplomats, better diplomats, better relations improvement, etc. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. I really like defensive and trade as Russia. You want to annex them sooner to get direct borders in Europe. Do the estate interactions. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. After this, it should be easy enough to beat them up in subsequent wars. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. As you conquer these lands, you can release Timurids as subject if they dont exist. Rival Kazan and Great Horde. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? Just buy some mercs. If so, where's Humanist? If they are allied to just Ryazan or Odeyev, declare on them. Picture it and then make it so in Europa. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. There are couple of ways to deal with Ming and their tributaries. Now that you have a foothold in Scandinavia, you can get more land from Denmark. After that it's really more what your campaign needs. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. Is +10% goods produced and +1 missionary strength a bad policy? I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. Same as always, really. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. 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