So, youll have to fight them. After a bit of bantering, the spirits will attack you. To the northeast, youll find another large room with many a Myrkulite in it. If you need to, rest and rebuff. If you speak to Yelina, you can question her about her imaginary friend. If your main character doesnt have a lot of armor and health, then itll be difficult to survive this fight, but if you can split your enemys attention, you can have Safiya and Gann pelt the spellcaster with their bows and spells until it dies, then focus on the rest of the enemies until they go down too. If your character isnt an arcane spellcaster (and perhaps even if you are), youll probably want to keep Safiya by your side from the beginning until the end; she brings a lot to the table, and her neutrality makes it relatively easy to increase your influence with her, unless you wind up being downright cruel to her. What can I say? That is to say, I'd rather use greater belts than have 8 regen, but they simply don't work - even if the battle log displays damage resistance, no actual damage is removed. Using it raises your craving, but allows you to attack with a pair of claws that have a chance to steal spirit energy from spirits and creatures with souls. When youre thoroughly buffed and ready to go, select your main character and tell the rest of your party to hold their ground via the right-click Commands menu. We found one somewhere on this level, so its definitely around, although we didnt note the location - its probably in the little group of enemies that youll find in the southeastern portion of the level. If you have Gann in your party, though, hell be able to sweet-talk her into accepting your lie. Is it that dwarf fighter guy? Head inside and speak to the inhabitants after quicksaving. Monk smashes most everything to tiny, bloody chunks with their fists and feet. Ammon's just as surly as ever, but he'll be handy to have around. Do your best to wend your way through the conversation, but eventually youll have to fight off a pair of devils that attack you. They should be held to account for what theyve done."). The golem fights can be an entertaining and profitable diversion. Don't forget you can invest in UMD whenever you take a rogue level so you can use flame weapon/darkfire scrolls on your weapon which makes up for sneak attacks being lost against undead etc. Along the way through the game, you'll be able to earn new feats related to your spirit-eating abilities that will make you more flexible in how you approach your addiction. You can find the Wall on the southern side of the map when you enter the map screen. For example. Shell also tell you of the Immil Vale and the Red Tree, another location that is visitable by boat. Kill them quickly, keep Seyryu healed, and you shouldnt have any problems with this errand. This article contains a list of essence item codes for Mask of the Betrayer (NX1: MotB). The last lever will be found near the Sleeper; ask Geiard about it, and hell point you out to a gnoll nearby. If you come across enemies in closed classrooms, try to lure them out into the hallways to kill them one by one. When you encounter Rammaq (hell likely be in the third vault you explore, regardless of the order, but we found him in the southeastern vault, ourselves), hell attack you with a few deathless guards and powerful magics. Warding of the Spirits is a good buff to cast on your party members after you rest. What prestige classes should I look at for a two-weapon ranger with agility/mobility oriented feats? Have your attackers move forward, use Gann to heal any damage that comes down, and let Safiya start breaking Rammaqs spell barriers with stuff like Mordenkainens Disjunction. Regardless of which side you fight for, youll have three subquests to pursue: attacking/defending the archives at Eternitys End; help defend/secure the gate to ensure that more troops can or cant get in; or head to the Basilica of Lost Hope and kill/defend the Voice of Kelemvor. Id probably use the ranger to craft weapons, he gets more skill points per level. The beginning of the game is a confusing one for your character. Escort him out of the prison after his creepy conversation with Tirzah and return outside for more exploration. His Barkskin spell is probably going to be the most useful buffing spell that he has to offer, as itll offer a +5 bonus to natural armor when cast. The beauty of this spell during Mask of the Betrayer is that it can set up its targets for the protagonist to use her spirit-eating powers on as a finishing blow. So Scimitars are out i'm glad, i never liked those weapons anyways. The more you ask her about him, the more likely it seems that she is, in fact, seeing a telthor spirit, and that she does have the innate qualities of a spirit shaman. You can complete Heilari's ritual to create a lich, then quickly destroy him, if you wish. Having something like Mordenkainens Disjunction will be helpful here, as Inarus will be untargetable while he casts Epic Gate and other high-level spells. You can attempt to Provoke the spirits of the vault, allowing them to roam free. If you want to complete this encounter, read the contract carefully, ask Enzibur and Windelhelm all the questions that you can, then inquire with Windelhelm about the tasks that he was supposed to perform. Inside lies Count Crowroost, a vampire. There are plenty of enemies in the woods, so be mindful of their presence. Be sure to right-click on an enemy to keep an eye on its health bar while you attack. With that done, you can start going to town. Hell tell you that the blight is the result of a curse laid upon him by the previous spirit-eater. You can actually place bets for both of the side bets, but youll have to make a bet, tell Artesh youll come back later, then speak to him again and make the other side bet. If you're worried about the game's difficulty, we highly recommend a weaponmaster character; with the changes to enchanting in the expansion pack, it can be pretty easy to make yourself a high damage weapon. He speaks of many things, including the fact that you have to find the true Sword of the Gith, which will unlock a door in the dead gods vault, which will let you recreate the original fight to destroy the Wall of the Faithless, where your soul apparently now dwells - as does Araman. It essentially replaces Mold Spirit, and lets you use Pristine Spirit Essences in crafting. The enchantments can be performed on either a blank weapon or an already enchanted weapon. Ask him to open the fourth gate so that you can reach the Thayvian Academy, then head through the portal to do so. Since its not an evil action, you can feel free to do so; youll net a Ring of Divine Power (5) and some more magical items off of her crazy followers when they come after you. She doesnt attack for much damage and if youre properly buffed shell have a hard time hitting you. If you get rid of all the ice, then tell Imsha and Tamlith that you found no sign of the hag, then she believes that theyll stop looking for her. When youre ready to face her, save your game and try to get as many of your characters as possible protected from Fear effects. These spellcasters will drop some nice loot for you. Mindflayer: The illithid here has been trapped in a mine prison, and needs to escape from the clutches of the githyanki that patrols. Head outside the cave and cast fire spells on the ice, or use a fire-imbued weapon. But wouldn't the crit rate of Simitars be more useful then? Unfortunately using Suppress is bizarrely classified as a Lawful Good action (surely the self-interest involved in not becoming addicted to spirits would be a relatively neutral act, alignment-wise? The teleporter here will lead to a room with Spiritwalkers in it, and an awesome shield for clerics in a chest, but the teleporter that leads onward is to the south of the obvious one. If Gann is with you, you can get a big influence bonus by agreeing that his search for justice is necessary. If you want to gain some items, head to the Pool and speak to Orglash there. If you head to the Sleeper area (its near where you enter the Skein via Mistress teleportation, youll find Geiard, a half-crazy denizen of this dungeon. (If you didnt obtain the latter, feel free to head there now and do so. If you choose to slay him in this dreamscape, your soul will be freed, and youll be able to continue about your life, but the curse of the spirit-eater will pass on to another. Fentomy is here, as well, and offers you a deal. Goryen will likewise require a high conversation skill to bring him over to your side. This fight can be tough to manage, but manage it you must. You can use the Sacred Pouch back in the middle room of this level as an offering to the spirits, who will then let you pass upwards. Alternately, you can try to intimidate her and make the dreamscape an even more unpleasant place to be. If you head up into the northern hills, youll find a group of Durthans that apparently look forward to eating you, or something. If Okku is in your party and you attempt to devour the Wood Man, hell automatically turn on you and youll be forced to kill him. Crafting in OC is a bit more rewarding. Freeing any single one of the prisoners will let you move on. Safiya can only be leveled as a wizard, so theres little flexibility there. This makes a walkthrough relatively difficult to write, but luckily all you really need to do is just lose and watch Durler walk out of the tavern to move on. Quickly make your way through the Manifestations here. You have two options: attempt to destroy him, or claim to be his master and gain his services. Use the Hold command to ensure that Safiya stays put, then head through the level and ensure that the beams can reach their final destination by rotating the mirrors. Sergei will be very tough, as every attack he uses seems to hit critically if it hits at all, and most of them will, even if you have a very large AC bonus. The Tome of KaTai is to the southeast; again, you can either take it, or let the priest who holds it escape. With a lot of work, you can cash out Durler, but the difference between winning multiple rounds to cash him out and letting him win is a scant 2,500 XP. Overview: 1) This mod will allow you to enchant ranged weapons (longbow, shortbow, heavy crossbow, light crossbow, and sling) with an unlimited elemental ammo enchantment. Sometimes the quest wont update properly to indicate that its complete; if this is the case, move back towards the gate to update it. Return to Sheva Whitefeather at the temple on the hill in Mulsantir. Theyre all pretty tough to hit due to high armor, and they can all deal a lot of damage, so youll need to resummon your creatures a few times before everything dies. If, on the other hand, you decide to eat the Wood Man, youll get the Spirit Gorge ability, which is basically an area-of-effect version of Devour Spirit that can affect multiple spirits and elementals around you. Cast enervation on a magic workbench containing the above. When the knights are down, search the bodies for a key. If you do side with Yurkov, you may have a reward waiting for you back in camp, but siding with Ferala at first will allow you to kill both of these guys. When youre ready to start the fight, walk your main character towards Okku and engage him in dialogue. One way or another, this quest will end when you speak to her. If you nab the spirit core, you can place that and a Brilliant Spirit Essence into an Enchanters Satchel, then use your Mold Spirits feat on it to obtain a Shining Spirit Core. Holy Weapon: Best damage enchantment in the OC. That will let you instantly kick all of the frost giants out of your own clan and thus clear the grove. When you do, Magda will give you a Shadow Stone, which you can use to reach the Shadow Plane in Lienna's bedroom. You get more experience for running the Count off (by about 400 points), but if you kill him, hell drop a nice kukri that you can sell for 25,000 gold. If you ask her where her tribe is located, she can point the location out to you on your map. After the events at the end of Neverwinter Nights 2, your character finds him or herself transported thousands of miles from where you finished that game, with a dark and terrible curse brewing within you. If you approach him, hell attack you. The benefit is for berserkers only: you gain an extra +2 AC bonus when you rage, with larger bonuses if you have Greater or Mighty Rage. Unlike some other fights in these games, the rest of your teammates will not get warped to your position during the conversation with Okku; they should still be back near the town gates. So far as single-target spells go, Polar Ray will be a biggie early on, and you can also Empower Disintegrate as a level seven spell, or use Avasculate. If you attack a fey spirit, an elemental, or an incorporeal undead creature (such as a shade or wraith), wait until it gets to the Near Death stage and quickly use Devour Soul on it (you may want to command your teammates to switch targets away from it to avoid accidentally killing it in the meantime). This isnt an easy fight, but with a little luck and preparation, youll defeat your foes. Its not difficult to do so, but getting through the conversation with some influence gains can be a little trickier. If you follow her to Ujuk, hell reveal his true form, and that of his tribe: theyre Uthraki, worshipers of the spirit-eater. The Helmed Horrors here are tough to kill physically, since they have a lot of health and are immune to critical hits, so use Safiya to cast Polar Ray or Disintegrate on them to weaken them up. A thousand years of living has taken its toll on the Founder. Eating spirits will slowly - or quickly - corrupt yourself. 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